Khaak military transport ships are not easy prey - thay can launch numbers of fighters to protect them or attack other ships. They got very good corvetes and destroyers. Xenons fleet invading other races sectors are really fearsome. Pirates are now dangerous, and we will not see pirates Zeus alone without an escort. Universe is not safe! The danger is everywhere and player can't feel safe even in core sectors. ![]() With new background and sounds all that looks really good! New sectors fit really nice in oryginal AP universe, there are also some "shortcuts". Universe - AP universe map was redesigned (just a bit) and about 50 new sectors was add. And even if we have enough money JD ware size was changed to XL so small fighters are unable to have one aboard (IMO really good move)Ĥ. In XRM AP we realy need to work hard to get one. In vanilla AP player can afford JD very fast. Ship extensions - like Jump Drive - are much more expansive. So for example player will not be able to mount split weaponary on borons ships (i think its very resonable). Better weapons system - each race has its own (racialized) weapons and they are all balanced (except Mass Driver, IMO its overpowered now). XRM gives new possibilities such as full terran economy and more (more ships including TL, Terran (USC) Police License, HQ for player.)Ģ. In vanilla AP playing as Terran is very limited. Becouse now I play modded version of AP (XRM - X Rebalance Mod) I will speak of my expirience with this mod.ġ. I dont want to talk disadvantages of moding, but I try to explain why I think modding the game is not bad move. I get few respond-posts so I decided to move MOD subject here. In the discussion under thread "Argon-Terran War" posted by Raptor, I wrote short post about possibility of modding the game to extend AP capabilities. As we all know there is the same number of fans as opponents of modding.
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